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Google maps 2018 satellite2/7/2024 Then you can just create a layer and add the texture to it and it's done. If i get time (maybe in november.) i'll make photoshop textures for all the sat elements and upload them. If i want sand i'll duplicate the grass layer and flatten the colour right out to sand colour. Then add colour to it and use it as the grass. I just keep layering it up until i have the desired effect. Edited Augby MemphisBelleįor example to make the grass texture, i'll create a layer, render some clouds, add some noise, duplicate the layer and rotate it 180, blend the 2 layers, flatten the image, soften the image, add some more noise etc. There are thousands of other possibilities of course. Make sure to flatten all layers to one single one and save as png file and at the end you´ve a nice Satmap for your island which has the same color as the Textures, so you have not the mud in the distance.Ĭurrently I am at work, but tomorrow morning (just working in Nightshift) I can uplaod an example. Go on with all the Textures you want to use. png´s and cut all the material off which you dont need. The 2nd layer represents the biggest part of Texture on your Island may be a mixture of sand and grass, so grap the respective Texture. first layer is the Textute for the whole map (Water and country). Just grap the respecting Textures (texturename_detail_co.png (texview2)) and get them on each layer in your Graphic tool, what ever you use. It´s also a bit unorthodox (not usual, but working). I have also an alternate way of creating a Sat map. So at the end it´s your decision what you want to see. First note that the Sat Map has nothings else to do than to represent the surface right below and in the distance of your position. I have either the same advice or another totally different way of creating your own Sat map. If you take them from 2350 feet ( more or less) you get aproximately 1 meter 1 pixel equivalence.
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